Misinformation

1/2

In my Module, “Group Game Development Project and Work-Based Simulation”, we worked in teams to create game prototypes, in Unity, for Playing With Giants. One of the games I am working on is Misinformation, a game about extracting information from German generals in a mansion.

You control a Technician that must use a limited budget to buy and place listening devices around the building to listen to conversations held between Generals. Each day that passes has an secret that the player must discover from the conversations. However, Generals can lie and Listening Devices can break, vastly increasing the difficulty of obtaining the information.

At the end of the day, the player must submit a daily report with the information they believe is correct. If it is, and the event is circumvented, the funding for the department is increased. If not, the player must survive on the previous days money until they go bankrupt.

Still a work in progress, updates to come!

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